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    <title>Re:Form Blog</title>
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    <description>Sculpting technique, honest tool comparisons, and WebGPU engine notes from the team building Re:Form.</description>
    <language>en</language>
    <item>
      <title>What's New in Re:Form: the 0.7 Alpha Release</title>
      <link>https://reformsculpt.com/blog/whats-new-reform-0-7-alpha</link>
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      <pubDate>Mon, 24 Aug 2026 09:00:00 GMT</pubDate>
      <description>Re:Form 0.6.8 and 0.7.0 Alpha in full — Split loose parts, MP4 turntables at 2048 px, denoised beauty renders, undoable object mode, and 22 new docs.</description>
    </item>
    <item>
      <title>How to Sculpt a Character in 3D: Full-Body Workflow</title>
      <link>https://reformsculpt.com/blog/how-to-sculpt-a-character</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/how-to-sculpt-a-character</guid>
      <pubDate>Fri, 21 Aug 2026 09:00:00 GMT</pubDate>
      <description>A full-body 3D character sculpting workflow for beginners — proportion landmarks, blocking limbs from one mass, remeshing, posing without a rig, and export.</description>
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    <item>
      <title>Sculpt to Game Engine: Unity and Unreal</title>
      <link>https://reformsculpt.com/blog/sculpt-to-game-engine-unity-unreal</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/sculpt-to-game-engine-unity-unreal</guid>
      <pubDate>Wed, 19 Aug 2026 09:00:00 GMT</pubDate>
      <description>How to take a browser sculpt into Unity or Unreal — which format each engine reads, what Nanite changes, the scale numbers that matter, and when you still need retopology.</description>
    </item>
    <item>
      <title>Why Your Sculpt Looks Lumpy (And How to Fix It)</title>
      <link>https://reformsculpt.com/blog/why-your-sculpt-looks-lumpy</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/why-your-sculpt-looks-lumpy</guid>
      <pubDate>Mon, 17 Aug 2026 09:00:00 GMT</pubDate>
      <description>Lumpy 3D sculpts come from a short list of causes — brush strength, polygon density, and stroke habits. How to diagnose which one you have, and fix it.</description>
    </item>
    <item>
      <title>Sculpt Layers Explained: The Two Kinds You'll Meet</title>
      <link>https://reformsculpt.com/blog/sculpt-layers-explained</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/sculpt-layers-explained</guid>
      <pubDate>Fri, 14 Aug 2026 09:00:00 GMT</pubDate>
      <description>Sculpt layers means two different things depending on the tool. What deformation layers and part layers each do, which apps have which, and when each matters.</description>
    </item>
    <item>
      <title>How Many Polygons Do You Actually Need?</title>
      <link>https://reformsculpt.com/blog/how-many-polygons-do-you-need</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/how-many-polygons-do-you-need</guid>
      <pubDate>Wed, 12 Aug 2026 09:00:00 GMT</pubDate>
      <description>Triangle counts explained for sculpting, 3D printing and game engines — what subdivision costs, what a printer can resolve, and where budgets stop mattering.</description>
    </item>
    <item>
      <title>From Browser Sculpt to Blender: A Clean Handoff</title>
      <link>https://reformsculpt.com/blog/sculpt-to-blender-workflow</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/sculpt-to-blender-workflow</guid>
      <pubDate>Mon, 10 Aug 2026 09:00:00 GMT</pubDate>
      <description>How to move a browser sculpt into Blender without breaking scale, orientation, or detail — which format to export, what each one drops, and what to fix on arrival.</description>
    </item>
    <item>
      <title>How to Sculpt a Head in 3D: A Beginner's Workflow</title>
      <link>https://reformsculpt.com/blog/how-to-sculpt-a-head</link>
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      <pubDate>Fri, 07 Aug 2026 09:00:00 GMT</pubDate>
      <description>A step-by-step workflow for sculpting a human head in 3D — the proportion landmarks that matter, the order to block forms, and how to check your own work.</description>
    </item>
    <item>
      <title>SculptGL in 2026: What It Is and What to Use Now</title>
      <link>https://reformsculpt.com/blog/sculptgl-in-2026</link>
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      <pubDate>Tue, 04 Aug 2026 09:00:00 GMT</pubDate>
      <description>SculptGL still runs free in any browser, but its creator archived the project in January 2026. What it does, where it stops, and what to sculpt in next.</description>
    </item>
    <item>
      <title>Retopology vs Remeshing: What's the Difference?</title>
      <link>https://reformsculpt.com/blog/retopology-vs-remeshing</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/retopology-vs-remeshing</guid>
      <pubDate>Fri, 31 Jul 2026 09:00:00 GMT</pubDate>
      <description>Retopology and remeshing get used interchangeably and mean different things. What each one does, when a sculpt actually needs either, and how to skip both.</description>
    </item>
    <item>
      <title>What's New in Re:Form: the 0.6 Alpha Series</title>
      <link>https://reformsculpt.com/blog/whats-new-reform-0-6-alpha</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/whats-new-reform-0-6-alpha</guid>
      <pubDate>Fri, 31 Jul 2026 09:00:00 GMT</pubDate>
      <description>Everything that shipped in Re:Form 0.6 Alpha — the project browser, dated autosaves, the Carve brush, per-view reference images, real-world millimeters, a Z-up world, turntable renders, and the 0.6.7 brush-feel overhaul.</description>
    </item>
    <item>
      <title>3D Sculpting on a Mac: Your Options in 2026</title>
      <link>https://reformsculpt.com/blog/3d-sculpting-on-a-mac</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/3d-sculpting-on-a-mac</guid>
      <pubDate>Wed, 29 Jul 2026 09:00:00 GMT</pubDate>
      <description>What 3D sculpting on a Mac actually costs and requires in 2026 — ZBrush, Blender, Nomad's desktop beta, and browser sculpting on Safari 26 or Chrome.</description>
    </item>
    <item>
      <title>3D Sculpting Brushes Explained: What Each Does</title>
      <link>https://reformsculpt.com/blog/sculpting-brushes-explained</link>
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      <pubDate>Tue, 28 Jul 2026 09:00:00 GMT</pubDate>
      <description>A plain guide to the sculpting brushes every tool ships — Draw, Clay, Crease, Flatten, Scrape, Pinch, Grab and the rest — what each does and when to reach for it.</description>
    </item>
    <item>
      <title>Do You Need a Drawing Tablet for 3D Sculpting?</title>
      <link>https://reformsculpt.com/blog/drawing-tablet-for-3d-sculpting</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/drawing-tablet-for-3d-sculpting</guid>
      <pubDate>Mon, 27 Jul 2026 09:00:00 GMT</pubDate>
      <description>Can you sculpt in 3D with a mouse? What a pen tablet actually changes, what it doesn't, and the brush settings that give you clean strokes without pressure.</description>
    </item>
    <item>
      <title>Sculpting vs Polygon Modeling: Which to Learn?</title>
      <link>https://reformsculpt.com/blog/sculpting-vs-polygon-modeling</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/sculpting-vs-polygon-modeling</guid>
      <pubDate>Wed, 22 Jul 2026 09:00:00 GMT</pubDate>
      <description>Digital sculpting vs polygon modeling explained — how each one works, what they're actually for, which to learn first, and how the two fit together in one pipeline.</description>
    </item>
    <item>
      <title>Sculpting Tabletop Miniatures in Your Browser</title>
      <link>https://reformsculpt.com/blog/sculpting-miniatures-for-tabletop</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/sculpting-miniatures-for-tabletop</guid>
      <pubDate>Mon, 20 Jul 2026 09:00:00 GMT</pubDate>
      <description>A full browser workflow for sculpting 28mm and 32mm tabletop miniatures — scale, detail budgets, print-safe geometry, export, and the IP rules that matter.</description>
    </item>
    <item>
      <title>OBJ vs STL vs GLB vs FBX: Which Format When?</title>
      <link>https://reformsculpt.com/blog/obj-vs-stl-vs-glb-vs-fbx</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/obj-vs-stl-vs-glb-vs-fbx</guid>
      <pubDate>Fri, 17 Jul 2026 09:00:00 GMT</pubDate>
      <description>A plain guide to the four 3D file formats you actually meet. What OBJ, STL, GLB, and FBX each carry, what they silently drop, and which one to export today.</description>
    </item>
    <item>
      <title>3D Sculpting on a Low-End PC (No Gaming GPU)</title>
      <link>https://reformsculpt.com/blog/3d-sculpting-on-a-low-end-pc</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/3d-sculpting-on-a-low-end-pc</guid>
      <pubDate>Wed, 15 Jul 2026 09:00:00 GMT</pubDate>
      <description>Can you sculpt in 3D without a good graphics card? The verified answer for low-end laptops, integrated GPUs, and Chromebooks — plus a browser-based option.</description>
    </item>
    <item>
      <title>Re:Form vs Blender for Sculpting (2026)</title>
      <link>https://reformsculpt.com/blog/reform-vs-blender-for-sculpting</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/reform-vs-blender-for-sculpting</guid>
      <pubDate>Mon, 13 Jul 2026 09:00:00 GMT</pubDate>
      <description>Re:Form vs Blender for 3D sculpting in 2026, with verified facts. Where a free browser sculptor beats an all-in-one giant, and where Blender wins outright.</description>
    </item>
    <item>
      <title>Sculpt for 3D Printing in Your Browser: STL Without ZBrush</title>
      <link>https://reformsculpt.com/blog/browser-3d-sculpting-for-3d-printing</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/browser-3d-sculpting-for-3d-printing</guid>
      <pubDate>Thu, 09 Jul 2026 09:00:00 GMT</pubDate>
      <description>Sculpt 3D-printable minis and busts in your browser with Re:Form. Free OBJ export works in any major slicer; Pro adds STL export and a commercial license.</description>
    </item>
    <item>
      <title>Your First 3D Sculpt: A Beginner's Guide (Free, In-Browser)</title>
      <link>https://reformsculpt.com/blog/first-sculpt-browser-guide</link>
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      <pubDate>Thu, 09 Jul 2026 09:00:00 GMT</pubDate>
      <description>Learn 3D sculpting for beginners, step by step, free in your desktop browser. Navigation, blocking forms, symmetry, layers, and exporting your first sculpt.</description>
    </item>
    <item>
      <title>7 Free ZBrush Alternatives: What Works and What's Dead (2026)</title>
      <link>https://reformsculpt.com/blog/free-zbrush-alternatives</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/free-zbrush-alternatives</guid>
      <pubDate>Thu, 09 Jul 2026 09:00:00 GMT</pubDate>
      <description>Seven free ZBrush alternatives checked for 2026 — which still work and which are dead: Blender, Re:Form, SculptGL, Nomad's web demo, and why Sculptris is out.</description>
    </item>
    <item>
      <title>Nomad Sculpt on PC? Here's the Browser Alternative (2026)</title>
      <link>https://reformsculpt.com/blog/nomad-sculpt-on-pc-browser</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/nomad-sculpt-on-pc-browser</guid>
      <pubDate>Thu, 09 Jul 2026 09:00:00 GMT</pubDate>
      <description>Does Nomad Sculpt run on PC? The verified answer as of July 2026 — free Windows/macOS beta, web demo status — plus Re:Form, a browser-based desktop option.</description>
    </item>
    <item>
      <title>Re:Form vs ZBrush (2026): An Honest Comparison</title>
      <link>https://reformsculpt.com/blog/reform-vs-zbrush</link>
      <guid isPermaLink="true">https://reformsculpt.com/blog/reform-vs-zbrush</guid>
      <pubDate>Thu, 09 Jul 2026 09:00:00 GMT</pubDate>
      <description>Re:Form vs ZBrush in 2026, with verified prices and features. Where a free browser sculptor beats the industry standard, and where it honestly does not.</description>
    </item>
    <item>
      <title>What Is WebGPU? A Plain-English Guide for 3D Artists</title>
      <link>https://reformsculpt.com/blog/what-is-webgpu-3d-artists</link>
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      <pubDate>Thu, 09 Jul 2026 09:00:00 GMT</pubDate>
      <description>Plain-English WebGPU guide for 3D artists — how it differs from WebGL, which browsers support it in 2026, and why million-triangle sculpting now works in a tab.</description>
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