Notes from the studio.

Sculpting technique, honest tool comparisons, and engine notes from the team building Re:Form — written for 3D artists, not search engines (mostly).

August 24, 2026 · 15 min read

What's New in Re:Form: the 0.7 Alpha Release

Re:Form 0.6.8 and 0.7.0 Alpha in full — Split loose parts, MP4 turntables at 2048 px, denoised beauty renders, undoable object mode, and 22 new docs.

August 21, 2026 · 12 min read

How to Sculpt a Character in 3D: Full-Body Workflow

A full-body 3D character sculpting workflow for beginners — proportion landmarks, blocking limbs from one mass, remeshing, posing without a rig, and export.

August 19, 2026 · 11 min read

Sculpt to Game Engine: Unity and Unreal

How to take a browser sculpt into Unity or Unreal — which format each engine reads, what Nanite changes, the scale numbers that matter, and when you still need retopology.

August 17, 2026 · 11 min read

Why Your Sculpt Looks Lumpy (And How to Fix It)

Lumpy 3D sculpts come from a short list of causes — brush strength, polygon density, and stroke habits. How to diagnose which one you have, and fix it.

August 14, 2026 · 10 min read

Sculpt Layers Explained: The Two Kinds You'll Meet

Sculpt layers means two different things depending on the tool. What deformation layers and part layers each do, which apps have which, and when each matters.

August 12, 2026 · 10 min read

How Many Polygons Do You Actually Need?

Triangle counts explained for sculpting, 3D printing and game engines — what subdivision costs, what a printer can resolve, and where budgets stop mattering.

August 10, 2026 · 10 min read

From Browser Sculpt to Blender: A Clean Handoff

How to move a browser sculpt into Blender without breaking scale, orientation, or detail — which format to export, what each one drops, and what to fix on arrival.

August 7, 2026 · 12 min read

How to Sculpt a Head in 3D: A Beginner's Workflow

A step-by-step workflow for sculpting a human head in 3D — the proportion landmarks that matter, the order to block forms, and how to check your own work.

August 4, 2026 · 9 min read

SculptGL in 2026: What It Is and What to Use Now

SculptGL still runs free in any browser, but its creator archived the project in January 2026. What it does, where it stops, and what to sculpt in next.

July 31, 2026 · 11 min read

Retopology vs Remeshing: What's the Difference?

Retopology and remeshing get used interchangeably and mean different things. What each one does, when a sculpt actually needs either, and how to skip both.

July 31, 2026 · 15 min read

What's New in Re:Form: the 0.6 Alpha Series

Everything that shipped in Re:Form 0.6 Alpha — the project browser, dated autosaves, the Carve brush, per-view reference images, real-world millimeters, a Z-up world, turntable renders, and the 0.6.7 brush-feel overhaul.

July 29, 2026 · 10 min read

3D Sculpting on a Mac: Your Options in 2026

What 3D sculpting on a Mac actually costs and requires in 2026 — ZBrush, Blender, Nomad's desktop beta, and browser sculpting on Safari 26 or Chrome.

July 28, 2026 · 11 min read

3D Sculpting Brushes Explained: What Each Does

A plain guide to the sculpting brushes every tool ships — Draw, Clay, Crease, Flatten, Scrape, Pinch, Grab and the rest — what each does and when to reach for it.

July 27, 2026 · 10 min read

Do You Need a Drawing Tablet for 3D Sculpting?

Can you sculpt in 3D with a mouse? What a pen tablet actually changes, what it doesn't, and the brush settings that give you clean strokes without pressure.

July 22, 2026 · 9 min read

Sculpting vs Polygon Modeling: Which to Learn?

Digital sculpting vs polygon modeling explained — how each one works, what they're actually for, which to learn first, and how the two fit together in one pipeline.

July 20, 2026 · 10 min read

Sculpting Tabletop Miniatures in Your Browser

A full browser workflow for sculpting 28mm and 32mm tabletop miniatures — scale, detail budgets, print-safe geometry, export, and the IP rules that matter.

July 17, 2026 · 10 min read

OBJ vs STL vs GLB vs FBX: Which Format When?

A plain guide to the four 3D file formats you actually meet. What OBJ, STL, GLB, and FBX each carry, what they silently drop, and which one to export today.

July 15, 2026 · 9 min read

3D Sculpting on a Low-End PC (No Gaming GPU)

Can you sculpt in 3D without a good graphics card? The verified answer for low-end laptops, integrated GPUs, and Chromebooks — plus a browser-based option.

July 13, 2026 · 11 min read

Re:Form vs Blender for Sculpting (2026)

Re:Form vs Blender for 3D sculpting in 2026, with verified facts. Where a free browser sculptor beats an all-in-one giant, and where Blender wins outright.

July 9, 2026 · 9 min read

Sculpt for 3D Printing in Your Browser: STL Without ZBrush

Sculpt 3D-printable minis and busts in your browser with Re:Form. Free OBJ export works in any major slicer; Pro adds STL export and a commercial license.

July 9, 2026 · 11 min read

Your First 3D Sculpt: A Beginner's Guide (Free, In-Browser)

Learn 3D sculpting for beginners, step by step, free in your desktop browser. Navigation, blocking forms, symmetry, layers, and exporting your first sculpt.

July 9, 2026 · 10 min read

7 Free ZBrush Alternatives: What Works and What's Dead (2026)

Seven free ZBrush alternatives checked for 2026 — which still work and which are dead: Blender, Re:Form, SculptGL, Nomad's web demo, and why Sculptris is out.

July 9, 2026 · 8 min read

Nomad Sculpt on PC? Here's the Browser Alternative (2026)

Does Nomad Sculpt run on PC? The verified answer as of July 2026 — free Windows/macOS beta, web demo status — plus Re:Form, a browser-based desktop option.

July 9, 2026 · 11 min read

Re:Form vs ZBrush (2026): An Honest Comparison

Re:Form vs ZBrush in 2026, with verified prices and features. Where a free browser sculptor beats the industry standard, and where it honestly does not.

July 9, 2026 · 8 min read

What Is WebGPU? A Plain-English Guide for 3D Artists

Plain-English WebGPU guide for 3D artists — how it differs from WebGL, which browsers support it in 2026, and why million-triangle sculpting now works in a tab.