Guides & how-tos.

Everything you need to go from your first sphere to a finished sculpt — organised by what you're trying to do.

Getting started

Open a tab and make your first sculpt in a couple of minutes.

Sculpting basics

The handful of habits that make everything after them easier.

The brush set

What each brush is for, and when to reach for it.

Detail & topology

Add resolution where it counts and keep the mesh clean.

Paint & materials

Give the surface colour and a material response.

Files & export

Get work in, save it safely, and take it wherever it needs to go.

Keyboard & mouse controls.

Every way to move the camera and work the tools. The same list rides along the bottom of the studio while you sculpt.

ControlWhat it does
Left-dragSculpt or paint a stroke with the active tool
Shift + dragSmooth the surface without switching brushes
Ctrl + dragInvert the current brush (carve instead of build, and so on)
Right-dragOrbit the camera around the model
Ctrl + Right-dragSnap-orbit — the camera clicks to fixed angles
Middle-dragPan the view
Mouse wheelZoom in and out
Right-click the Brush / Paint toolOpen the brush picker
Ctrl + ZUndo the last stroke or action
Ctrl + Shift + ZRedo what you just undid
1 / 3 / 7Snap the camera to the Front / Right / Top view
Shift + 1 / 3 / 7Snap to the opposite view — Back / Left / Bottom
5Toggle Perspective / Ortho projection
Click a slider's numberType an exact value — Enter applies it, Escape cancels
FFit view — centre the model and fit the zoom to it

Learn by doing.

The fastest way to learn is by taking the first step. Open the studio and start sculpting now.

Start sculpting