Screenshots show your viewport; renders show your sculpt. The Render menu produces presentation-quality output — supersampled stills with studio lighting and ambient occlusion, and looping turntable videos — without the scaffolding (grids, guides, cursor) that lives in the working view.

Render image

Render ▸ Render image opens the render dialog. The framing is exactly what your viewport shows, and the preview is a true preview — a real render at thumbnail size through the identical pipeline, so it can't lie about the result. Drag the preview to orbit, right-drag to pan, wheel to zoom — or click it to refresh.

The Render image dialog with a live preview, size and aspect options, background options and lighting sliders
The render dialog: live preview on top, size, aspect, background and lighting below.

The options:

  • Preset — the first row: set the shape and size for where the picture is going — YouTube · 16:9 wide; Shorts, Reels, TikTok · 9:16 tall; Instagram post · 4:5 portrait; Square post · 1:1; Cinema · 21:9; Video thumbnail · 16:9 small; Pinterest pin · 2:3 tall; Tall post · 3:4; Photo · 3:2; Classic screen · 4:3; Print 8 × 10 · 5:4. Nothing is locked: changing Aspect or Size yourself puts the list back on Custom.
  • Size — 1024 or 2048 pixels on the long edge, or 4096 and 8192 (8K) Pro. Smaller sizes are rendered larger and scaled down for clean edges; 8K is rendered at its full size.
  • Anti-aliasing — Standard, High (4 passes) or Very high (16 passes). Each pass renders the image again with the view nudged by a fraction of a pixel, and the passes are averaged, so edges come out smoother and the shading grain softens. It shows most at 4096 and 8K; High takes about four times as long, Very high about sixteen.
  • Aspect — Viewport matches the window, or render an exact ratio: 16:9 wide, 21:9 cinema, 3:2, 4:3, 5:4, 1:1 square, 4:5 portrait, 3:4 portrait, 2:3 portrait or 9:16 portrait.
  • Background — the dark studio, transparent (for compositing anywhere), black, white, any solid colour, or a two-colour linear/radial gradient. Gradients carry a faint, fixed grain so they stay smooth instead of banding, in stills and in videos.
  • Image and HDRI backgrounds — choose Image to put a picture behind the model, scaled to fill the frame. Choose HDRI (360°) to load a .hdr file or a JPEG / PNG 360° panorama; it wraps around the scene, turns with the camera in turntables, and has its own Rotation and Exposure sliders. Blur softens an Image or HDRI background behind the model, like a camera focused on the sculpt. Loaded files last for the session.
  • Lighting — the render's own key light (direction and height), Shadow strength, and screen-space Occlusion (strength, contrast and size) — the contact shading that makes forms sit into themselves. Occlusion contrast deepens the crevices. Brightness sets the overall exposure of the lit render — 1 matches the viewport, lower is darker, higher is brighter.

Press Render, and the finished image opens in a result dialog — name it and save. Where your browser can share a file (most phones and tablets, some desktop browsers), the dialog also has a Share button that hands the file to your device's share sheet; nothing is uploaded. Turntables and exported timelapses have the same button. Renders respect your shading mode: Matcap renders the sculpt look; Lit renders your painted materials under the light rig.

Render types

The Type at the top of the dialog chooses what the image shows. The preview follows it.

  • Beauty — the shaded render described above. It is the default and renders exactly as it always has.
  • Silhouette — the shape alone, in flat black on white, with the same framing and anti-aliasing as Beauty. Handy for checking the read of a pose or for 2D work.
  • Depth — a height image of the model: its nearest point white, its farthest point black, the background black. The grey range comes from the model itself (the front and back of its bounds along the view), not from the camera, so the whole range of grey is used however far away the camera is. Depth file picks a 16-bit PNG (the default) — 65,536 levels, so a gentle slope stays smooth instead of stepping when you use the image as a height or displacement map — or an ordinary 8-bit PNG.
  • Normal — which way every part of the surface faces, as colour: red is right, green is up, blue is toward you, so a surface facing the camera is (128, 128, 255). It is smooth across the triangles at any density, and the background is that flat facing colour.

Depth and Normal are orthographic: they look straight along the view, centred where the view is centred and as tall as the view is at its centre, with no perspective. A Depth and a Normal of the same view line up pixel for pixel. Size and Aspect apply to every type; Background and Lighting belong to Beauty and hide for the others, and Anti-aliasing hides for Depth and Normal (their pixels are measurements, not blended). The watermark follows the same rules as Beauty; on a 16-bit Depth the mark is part of the height values too.

Preview window: the render on show while you sculpt

Render ▸ Preview window opens a small floating panel over the viewport. It shows the picture your Render settings would make right now, with the background and lighting you last chose in Render image, and it stays open while you work.

The studio with the Render preview panel floating at the bottom left of the viewport, showing a lit render of the sculpt with its View: Locked and Pause buttons
The preview window, locked to the front while the viewport looks from the side.
  • It refreshes by itself. Finish a stroke, pause for a moment, and the picture catches up. It never refreshes during a stroke, an orbit or a gizmo drag, so it stays out of the way of sculpting. Undo, Redo, a change of view and a change of Render settings refresh it too.
  • View: Follow / Locked. Following, the picture is of the view you are looking through. Press the button and the view is locked as it is now: turn the model, zoom in, sculpt the back, and the picture keeps showing the angle you locked. Press it again to follow the viewport. To change the locked angle, unlock, move the view, and lock again.
  • Pause holds the picture as it is. While paused, click the picture to refresh it once. On a very heavy sculpt, pause it while you block in and let it run when you are judging the result.
  • Look — the list in the bar: Render is the picture your Render settings would make; Matcap, Lit, Unlit and Silhouette show the sculpt that way, whatever the viewport is set to.
  • Move and size it. Drag the bar to move the panel, and the corner to resize it; the window keeps its picture's shape as it grows, so there are never bars beside the picture. A bigger panel gets a bigger, sharper picture. It opens in the bottom-left corner of the viewport every time it opens; the × closes it.

With Look on Render, the picture uses the Beauty render and the Aspect chosen in Render image. To change its background or lighting, open Render ▸ Render image, change them, and close the window: the preview picks them up. The preview holds off while a render window is open, because both draw with the same canvas.

Render turntable

Render ▸ Render turntable circles the camera around the sculpt as a looping video, from the current view — set the revolution length and how many revolutions (5 seconds × 5 revolutions is a 25-second video), with the same anti-aliasing, aspect, background and lighting choices as a rendered image — the classic way to show a sculpt online. It's on every plan; Free turntables carry the small Re:Form mark.

  • Preset — the same list as in Render image; for a video it also sets the length and the number of revolutions. Changing any of them yourself puts it back on Custom.
  • Size — 512, 1024, 1920 (1080p) or 2048 pixels.
  • Length — 2, 3, 4, 5, 6, 8 or 10 seconds for one revolution, and Revolutions — 1 to 6, 8 or 10.
  • The same aspect, background and lighting controls as stills, shared between both dialogs.

The result saves as an MP4 (H.264) that posts anywhere video does.

Record timelapse

Render ▸ Record timelapse records your session while you sculpt and turns it into a short video to post. Record chooses what goes in it: the Rendered view (the sculpt alone, lit, on your chosen background) or the Whole window, the app exactly as you see it with the interface, panels and cursor, for showing Re:Form itself. The whole window is recorded through your browser's screen sharing: Choose what to share asks which tab or window to share and shows a preview of what will be recorded (click it for a new snapshot), and Start recording uses that share; stopping the share finishes the recording. Pick a Preset (the same list as in Render image; it sets the shape, size, frame rate and length, and changing any of them yourself puts it back on Custom), the resolution (720p or 1080p) and, for the rendered view, the aspect (16:9 wide, 21:9 cinema, 3:2, 4:3, 5:4, 1:1 square, 4:5, 3:4, 2:3 or 9:16 portrait — each rendered at that shape, not cropped), the frame rate, how often to capture a frame (every 0.5, 1 or 2 seconds, 1 by default — more often gives a slower, smoother video), Smoothing (an in-between frame that dissolves from one capture to the next, so big changes glide instead of snapping), Anti-aliasing (Standard, or High: each capture rendered 4 times and averaged for smoother edges), Sharpness (lower softens the fine grain and sparkle of the lighting; the background and watermark stay crisp), Pause while turning the view (no frames while you orbit, pan or zoom, so the video cuts cleanly to the new angle), about how long the video should be, Keep mesh centred so panning never pushes the sculpt out of a portrait frame, Show capture frame to outline in the viewport exactly what is recorded, and Show reference images to record your reference images as the viewport shows them (Ortho views with References on; off by default). The background, lighting and preview are the same as in Render image and Render turntable: drag the preview to orbit, Shift-drag or right-drag to pan, and scroll to zoom, and it shows exactly what each frame records.

  • A small rec line at the bottom left of the viewport shows the frames, the capture interval and the video length so far; Frame: On / Off shows or hides a dashed outline in the viewport of exactly what is recorded, and the red Stop & export button finishes.
  • Idle time is skipped, and long sessions slow the capture down so the video stays short. Grids, the floor and reference planes are left out, as in a render.
  • Stop & export saves the video. A very long recording is split into parts, and you are asked to save each part as it fills.
  • The recording lives in the tab until you export it — reloading or starting a new sculpt asks first.

Watermark

Rendered images, turntables and timelapses on the Free plan carry a small Re:Form mark in the bottom-right corner; it turns dark on light backgrounds so it stays readable. On Pro the mark is optional: choose no watermark, the Re:Form mark, your own text or your own logo, and set its position, size, opacity, colour and margin in the Watermark section of any render or timelapse dialog. Your models themselves — mesh exports and .clay saves — are never watermarked on any plan.

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Your render settings — aspect, background, lighting — persist with the project, so re-rendering after another sculpting session picks up the exact same look.