Sometimes the form is fine and it's just in the wrong place. Two tools move things instead of building them: the Grab brush for regions of the surface, and the transform gizmo for whole layers.

The Grab brush

Grab (Utility group) grips the surface under the cursor and drags it with you — press, pull, release. It's the brush for posing and proportion: pulling a jaw forward, dragging a limb into line, stretching a silhouette until it reads.

A nub of a sphere pulled outward with the Grab brush, stretching the silhouette
Grab — grip and pull. Big size, big moves.

Grab is a move, not a build — it takes the existing surface with it, so big pulls stretch the triangles underneath. That's normal. Work at a large brush size for proportion changes (small grabs make dents, large grabs make decisions), and when stretched areas start misbehaving, Remesh re-flows them.

Grab's falloff is tuned separately from the other brushes for a smooth, natural pull-off toward the edge of the grip.

The transform gizmo

The Move / Rotate / Scale tools on the left rail switch from sculpting to object transforms. A gizmo appears on the active layer — drag a colour-coded handle to transform along that axis, or use the outer ring to work in the screen plane.

The transform gizmo with coloured axis handles shown on a sphere
The Move gizmo on a layer. Each layer transforms independently.

Transforms operate on the active layer — which is what makes layers so useful for posing multi-part sculpts; see Working with layers.

The Gizmo section in the right panel holds three controls:

  • Axes: Local / World — Local handles follow the object's own orientation (they turn with it); World handles stay fixed to the world axes.
  • Origin: Locked / Unlocked — unlock it and dragging the gizmo re-places the layer's origin point — the spot the gizmo sits at, and the point rotation and scale act about — without moving the model. Lock again to transform about the new origin. Perfect for setting a shoulder as a rotation pivot.
  • Fit view — F — centre and frame the model.

Masked transforms

Transforms respect the mask: masked vertices stay put while the rest of the layer moves. Mask a hand, invert so only the arm is free, rotate — a quick pose without any rigging.

Transforms and origin moves are undoable with Ctrl+Z like everything else.

That completes the brush set. Next section: Subdivision & the triangle budget.