Everything you need to go from your first sphere to a finished sculpt — organised by what you're trying to do.
Open a tab and make your first sculpt in a couple of minutes.
The handful of habits that make everything after them easier.
What each brush is for, and when to reach for it.
Add resolution where it counts and keep the mesh clean.
Give the surface colour and a material response.
Get work in, save it safely, and take it wherever it needs to go.
Every way to move the camera and work the tools. The same list rides along the bottom of the studio while you sculpt.
| Control | What it does |
|---|---|
| Left-drag | Sculpt or paint a stroke with the active tool |
| Shift + drag | Smooth the surface without switching brushes |
| Ctrl + drag | Invert the current brush (carve instead of build, and so on) |
| Right-drag | Orbit the camera around the model |
| Ctrl + Right-drag | Snap-orbit — the camera clicks to fixed angles |
| Middle-drag | Pan the view |
| Mouse wheel | Zoom in and out |
| Right-click the Brush / Paint tool | Open the brush picker |
| Ctrl + Z | Undo the last stroke or action |
| Ctrl + Shift + Z | Redo what you just undid |
| 1 / 3 / 7 | Snap the camera to the Front / Right / Top view |
| Shift + 1 / 3 / 7 | Snap to the opposite view — Back / Left / Bottom |
| 5 | Toggle Perspective / Ortho projection |
| Click a slider's number | Type an exact value — Enter applies it, Escape cancels |
| F | Fit view — centre the model and fit the zoom to it |